audiogroups - A list of all the audio groups in the game. Used for volume control.

audiolist - A list of all sounds in the game.
	id - An unique id to be used by the game to handle the sound.
	audio - Name of the audio file.
	group - What group does the audio belong to? This is used to manage volume levels.
	stream - Should the audio be streamed from disk? (yes/no)
	loop - Should the audio be looped? (yes/no/bidi)
			Bidirectional looping only works with software mixed static sounds.
	3d - Is it a 3D sound? (yes/no)
	
	THE FOLLOWING ATTRIBUTES ARE ONLY READ IF THE SOUND IS A 3D SOUND
	max_distance - At what distance can the sound no longer be heard?
	min_distance - How close do you need to be in order to hear the sound at full volume?
	position - Shall the sound be positioned relative absolute to the listener or (relative/absolute)
	rolloff - How should the sound fade when you move away from it? (inverse/linear/linear_square)
	
playlists - A list of all playlists in the game.
	name - The name of the playlist.
	list_id - An unique id associated with the playlist.
	loop - Should a new sound from the list be played when the one currently played stops? (yes/no)
	random - When a new sound from the list shall be played should it be randomized? (yes/no/no repeat)
			'no repeat' makes sure the same sound won't be played two times in a row.
	audio - A list of all sound id's belonging to the playlist, note that the same sound can be owned by multiple lists.